AI Insights · Timothy · April 2025
Top Boxing Games Performance in Panama Q1 2025
Explore the performance trends of the top boxing games on a unified platform in Panama during the first quarter of 2025, based on Sensor Tower data.
In the first quarter of 2025, the boxing game category in Panama showed varied performance across the top apps on a unified platform. According to data from Sensor Tower, each game exhibited unique trends in downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a decline in weekly downloads at the start of the quarter but recovered mid-February, peaking at around 677 downloads. Active users also saw a slight increase, climbing from 1.3K to 1.4K by the end of March.
Real Boxing 2, published by Vivid Games S.A., showed fluctuations in weekly revenue, with notable peaks of approximately $57 in early March. Downloads remained relatively stable, averaging around 400 weekly, while active users slightly decreased from 1K to about 580.
Arm Wrestling Master by GOODROID, Inc. had a steady increase in downloads, reaching 432 by the end of March. Active user numbers remained robust, consistently around 2.7K, indicating strong engagement.
Kung Fu GYM: Fighting Games from Next Hope saw a gradual rise in both downloads and active users. Weekly downloads peaked at 295, while active users grew from 1.3K to 1.8K, suggesting a growing user base.
Finally, Boss Fight by BoomBit Games showed an increase in active users, reaching over 4.2K by March end. Downloads also peaked mid-quarter, hitting 385 in early March.
For more detailed insights and data, visit Sensor Tower's website.